3/10/2024 0 Comments Repeating crossbow d2But including a clause saying "A weapon designed for more than two hands still only uses two handed weapon stats" on the OP. Not even for a couple extra hundred gold? Perhaps a few candies your way?īut I see. However you could make a more realistic game (see above, maybe increasing the treat range instead of the damage, and maybe increasing the penalty for firing multiple range increments which I should have mentioned), but do so in a way that is still realistic. It instead would be fighting with actual weapons. Their ability to pierce and hit critical targets more frequently is represented in their critical damage increase, or crit chance increase.I tend to think all weapons are weak and adding to the rapier may be a good idea seeing that the nature of their flexible blade is not taken in to account, but you are right to change these for balance sake rather than realism because a game will never be truly realistic and still be a game. Using your logic for arrows doing more damage, rapiers should also do far more damage. My goal here is not realism (though that does factor in some) as much as balance. If what you want is arrows that kill people instantly, far more efficiently than melee from 50-100ft away, I'm just going to say no to that. Their ability to pierce and hit critical targets more frequently is represented in their critical damage increase, or crit chance increase. They replace most of the archery feats, and give Archery dexterity to damage, ranged control ability, and the ability to use power attack with a favorable return, easily making them on par with the equivalent melee styles. If you still think archery is too weak, try checking out the weapon styles in my sig. They lose out slightly from needing to spend a slot for +str to damage, but they gain that back and then some with the ability to use masterwork arrows, which gives them 2-3 more slots than the equivalent melee weapon. They are roughly on par with an equivalent melee weapon, but usable from range. Honestly, Bows and Crossbows are strong enough as is now. Over all though you did a great job reworking the other weapons. Piercing weapons have the deepest wounds, and depth maters most for determining whether a wound will reach through the fat, muscle, and bone to get to the organs which is where you deal the most damage. This will outweigh the fact you will not have the weight of a horse behind your blow. Arrows and bolts kill people more effectively because they are fast moving and piercing, lances when mounted can inflict terrible wounds because of the horses speed firing a bow releases a far faster projectile which is harder to block, and can leave deeper wounds because it has a smaller tip and can thus focus its energy into a smaller space. arrow to come down on there head and go strait through the brain and the neck so that only a inch of arrow was left left sticking out the top of the helmet. Historically speaking during the 100 year war France lost all battles for the first portion because they were always out of range with there crossbows, and the English aiming there bow's to fire in a high arc could get a 2.5-3 ft. The range needs to be decreased slightly (which I see you have done except crossbows should have even less range, but should be easier to hit with) and the damage needs to be increased for both bows and crossbows. Something D&D forgot is the power of an arrow.
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